Halo Song
FairyInfo
- Move Power
- cha
- Move Time
- Action
- PP
- 3
- Duration
- Concentration, up to 1 Minute
- Range
- Self (15-foot emanation)
A captivating song fills the air around you. When an enemy creature enters the area for the first time on a turn or starts its turn there, it must make a CHA save against your Move DC. On a failed save, the creature takes 1d8 + MOVE fairy damage. On a successful save, the creature takes half as much damage.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 3d8 at level 10, and 4d8 at level 17.