Halo Song

fairy

Info

Move Power
cha
Move Time
1 action
PP
3
Duration
1 minute, concentration
Range
Self (15 ft radius)

A captivating song fills the air around you. When an enemy creature enters the area for the first time on a turn or starts its turn there, it must make a CHA saving throw. On a failed save, the creature takes 1d8 + MOVE fairy damage. On a successful save, the creature takes half as much damage.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 3d8 at level 10, and 4d8 at level 17.

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