Harden
normalInfo
- Move Power
- con
- Move Time
- 1 bonus action
- PP
- 5
- Duration
- instantaneous
- Range
- self
You increase your defense, able to reduce incoming damage. After activating this move, reduce any damage dealt to you by 1d4 + MOVE until the beginning of your next turn.
At Higher Levels: The damage dice roll for this move changes to 1d8 at level 5, 1d10 at level 10, and 1d12 at level 17.
Can learn this move:
- Metapod
- Kakuna
- Grimer
- Muk
- Onix
- Krabby
- Kingler
- Staryu
- Pinsir
- Kabuto
- Kabutops
- Gligar
- Steelix
- Qwilfish
- Heracross
- Slugma
- Magcargo
- Corsola
- Silcoon
- Cascoon
- Seedot
- Nuzleaf
- Nincada
- Ninjask
- Shedinja
- Nosepass
- Aron
- Lairon
- Aggron
- Lunatone
- Solrock
- Corphish
- Crawdaunt
- Baltoy
- Claydol
- Anorith
- Armaldo
- Relicanth
- Wormadam Sand Cloak
- Shellos
- Gastrodon
- Bonsly
- Gliscor
- Roggenrola
- Boldore
- Gigalith
- Vanillite
- Vanillish
- Vanilluxe
- Ferroseed
- Ferrothorn
- Axew
- Larvesta
- Spewpa
- Carbink
- Bergmite
- Avalugg
- Diancie
- Alolan Grimer
- Alolan Muk
- Grubbin
- Wimpod
- Sandygast
- Palossand
- Pyukumuku
- Buzzwole
- Celesteela
- Meltan
- Melmetal
- Galarian Corsola
- Cursola
- Hisuian Qwilfish
- Hisuian Avalugg
- Bloodmoon Ursaluna
- Overqwil
- Nacli
- Naclstack
- Garganacl
- Klawf
- Orthworm
- Glimmet
- Glimmora
- Tatsugiri
Context
- Contest
- tough
- Appeal
- 2
- Jam
- 0
- Effect
- Prevents the user from being startled one time this turn.