Matcha Gotcha

grass

Info

Move Power
dex, cha
Move Time
1 action
PP
5
Duration
instantaneous
Range
self (20ft cone)

You spray a blast of tea that you mixed. Creatures in range must make a DEX save against your Move DC, taking 2d6 + MOVE grass damage on failure, half on success. For each creature that failed the save, you regain 1d6 HP.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

Can learn this move:

Something went wrong...

You can help by reporting this error!