Parabolic Charge

electric

Info

Move Power
str, dex
Move Time
1 action
PP
10
Duration
instantaneous
Range
self (30ft radius)

A sweeping electric charge arcs around you, stealing some of the target's energy. Force all creatures in a 60 foot circle, centered on you, to make a CON save against your Move DC, taking 1d10 + MOVE electric damage on a failure. Recover hit points equal to half the total damage dealt, but no more than 5 times your level.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

Contest

Clever

Appeal
1
Jam
0

Average all moves that were successfully performed before your turn and gain that many Appeal points.

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