Play Nice
NormalInfo
- Move Power
- cha
- Move Time
- Action
- PP
- 10
- Duration
- Instantaneous
- Range
- 30 feet
You convince a creature that you mean it no harm. Force a creature to make a CHA save against your Move DC. On a failure, any attack the target makes on its next turn is rolled at disadvantage. If the target activates a move that requires a saving throw, you have advantage on the roll.
Contest
Cute
- Appeal
- 1
- Jam
- 0
You gain Appeal points equal to the crowd meter level plus 1.