Play Nice

normal

Info

Move Power
cha
Move Time
1 action
PP
10
Duration
instantaneous
Range
30ft

You convince a creature that you mean it no harm. Force a creature to make a CHA saving throw against your Move DC. On a failure, any attack the target makes on its next turn is rolled at disadvantage. If the target activates a move that requires a saving throw, you have advantage on the roll.

Context

Contest
cute
Appeal
1
Jam
0
Effect
Works better the more excited the crowd is.

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