Power Swap
PsychicInfo
- Move Power
- int, wis
- Move Time
- Bonus Action
- PP
- 3
- Duration
- 1 Round
- Range
- 40 feet
As a bonus action, force a creature in range to make a WIS save against your Move DC. On a failure, you employ your psychic power to swap a single ability score with a creature until the end of their next turn, for purposes of attack and damage rolls.
Contest
Clever
- Appeal
- 1
- Jam
- 0
Average all moves that were successfully performed before your turn and gain that many Appeal points.