Psybeam

Psychic More

Info

Move Power
dex, int, wis
Move Time
Action
PP
10
Duration
Instantaneous
Range
60 feet

You send a beam of invisible, psychic energy at a target in range. The target must make a WIS save against your Move DC, taking 2d6 + MOVE psychic damage on a fail, or half as much on a success. Creatures that fail the save by 5 or more become confused.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

Contest

Beauty

Appeal
3
Jam
0

If successfully performed, increase Judge DC by Pokémon’s Charisma modifier for the remainder of the round.

Psybeam

Psychic More

Info

Move Power
dex, int, wis
Move Time
Action
PP
10
Duration
Instantaneous
Range
60 feet

You send a beam of invisible, psychic energy at a target in range. The target must make a WIS save against your Move DC, taking 2d6 + MOVE psychic damage on a fail, or half as much on a success. Creatures that fail the save by 5 or more become confused.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

Contest

Beauty

Appeal
3
Jam
0

If successfully performed, increase Judge DC by Pokémon’s Charisma modifier for the remainder of the round.

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