Psybeam
psychicInfo
- Move Power
- dex, int, wis
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- 60ft
You send a beam of invisible, psychic energy at a target in range. The target must make a WIS saving throw against your Move DC, taking 2d6 + MOVE psychic damage on a fail, or half as much on a success. Creatures that fail the save by 5 or more become confused.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.
Can learn this move:
- Butterfree
- Paras
- Venonat
- Venomoth
- Psyduck
- Kadabra
- Alakazam
- Drowzee
- Hypno
- Koffing
- Goldeen
- Mr. Mime
- Porygon
- Ledyba
- Spinarak
- Chinchou
- Espeon
- Misdreavus
- Girafarig
- Remoraid
- Octillery
- Mantine
- Porygon2
- Dustox
- Surskit
- Spoink
- Grumpig
- Spinda
- Baltoy
- Claydol
- Kecleon
- Wormadam Plant Cloak
- Wormadam Sand Cloak
- Wormadam Trash Cloak
- Mothim
- Mime Jr.
- Finneon
- Porygon-Z
- Munna
- Musharna
- Sigilyph
- Gothita
- Gothorita
- Gothitelle
- Elgyem
- Beheeyem
- Meloetta - Aria
- Meloetta - Pirouette
- Fennekin
- Braixen
- Delphox
- Vivillon
- Espurr
- Meowstic ♂
- Meowstic ♀
- Inkay
- Malamar
- Hoopa Confined
- Hoopa Unbound
- Tapu Lele
- Magearna
- Galarian Ponyta
- Galarian Rapidash
- Galarian Mr. Mime
- Orbeetle
- Hatenna
- Hattrem
- Hatterene
- Mr. Rime
- Indeedee ♂
- Indeedee ♀
- Rabsca
- Flittle
- Espathra
- Farigiraf
- Flutter Mane
- Munkidori
Context
- Contest
- beauty
- Appeal
- 3
- Jam
- 0
- Effect
- Makes the audience expect little of the other contestants.