Psybeam
psychicInfo
- Poder do Movimento
- dex, int, wis
- Tempo do Movimento
- 1 action
- PP
- 10
- Duração
- instantaneous
- Alcance
- 60ft
You send a beam of invisible, psychic energy at a target in range. The target must make a WIS saving throw against your Move DC, taking 2d6 + MOVE psychic damage on a fail, or half as much on a success. Creatures that fail the save by 5 or more become confused.
Em Níveis Maiores: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.
Torneio
Beleza
- Apelo
- 3
- Atrapalhar
- 0
If successfully performed, increase Judge DC by Pokémon’s Charisma modifier for the remainder of the round.