Quick Guard
fightingInfo
- Move Power
- none
- Move Time
- 1 reaction
- PP
- 3
- Duration
- instantaneous
- Range
- 30ft
You have the ability to rush to the aid of an ally at the start of combat. If an ally in range (or you) is attacked on the very first turn of the very first round of combat, you may use your reaction to negate any damage dealt.
Contest
Cool
- Appeal
- 2
- Jam
- 0
4 Appeal points if used first this turn, 2 Appeal points if not used first this turn.