Quick Guard

Fighting More

Info

Move Power
None
Move Time
Reaction
PP
3
Duration
Instantaneous
Range
30 feet

You have the ability to rush to the aid of an ally at the start of combat. If an ally in range (or you) is attacked on the very first turn of the very first round of combat, you may use your reaction to negate any damage dealt.

Contest

Cool

Appeal
2
Jam
0

4 Appeal points if used first this turn, 2 Appeal points if not used first this turn.

Quick Guard

Fighting More

Info

Move Power
None
Move Time
Reaction
PP
3
Duration
Instantaneous
Range
30 feet

You have the ability to rush to the aid of an ally at the start of combat. If an ally in range (or you) is attacked on the very first turn of the very first round of combat, you may use your reaction to negate any damage dealt.

Contest

Cool

Appeal
2
Jam
0

4 Appeal points if used first this turn, 2 Appeal points if not used first this turn.

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