Retaliate

normal

Info

Move Power
str, dex
Move Time
1 reaction
PP
3
Duration
instantaneous
Range
melee

You rush to avenge a fallen ally. When a creature causes an ally to faint, you may move up to your speed to immediately rush forward and make a melee attack roll on the target, dealing 1d12 + MOVE normal damage on a hit.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.

Context

Contest
cool
Appeal
3
Jam
0
Effect
Affected by how well the previous Pokemon’s move went.

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