Reversal
fightingInfo
- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You unleash an all out attack that is stronger the less HP you have. Make a melee attack roll against a creature, doing 1d6 + MOVE fighting damage on a hit. If you are below 50% of your maximum health, double the damage. If you are at 10% or below of your maximum health, triple the damage. The multiplier for this attack occurs before the multiplier for resistances or vulnerabilities.
At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.
Can learn this move:
- Rattata
- Diglett
- Mankey
- Growlithe
- Hitmonlee
- Rhyhorn
- Kangaskhan
- Scyther
- Cyndaquil
- Sentret
- Pichu
- Yanma
- Heracross
- Houndour
- Miltank
- Torchic
- Taillow
- Swellow
- Vigoroth
- Makuhita
- Hariyama
- Aron
- Meditite
- Medicham
- Riolu
- Victini
- Lillipup
- Herdier
- Stoutland
- Timburr
- Throh
- Sawk
- Escavalier
- Axew
- Mienfoo
- Mienshao
- Bouffalant
- Malamar
- Alolan Rattata
- Alolan Diglett
- Crabrawler
- Crabominable
- Lycanroc Midnight Form
- Passimian
- Togedemaru
- Jangmo-o
- Buzzwole
- Galarian Zapdos
- Wooloo
- Dubwool
- Clobbopus
- Grapploct
- Falinks
- Hisuian Growlithe
- Hisuian Arcanine
- Squawkabilly
- Maschiff
- Mabosstiff
Context
- Contest
- cool
- Appeal
- 1
- Jam
- 0
- Effect
- Works better the later it is used in a turn.