Reversal

Fighting More

Info

Move Power
str, dex
Move Time
Action
PP
10
Duration
Instantaneous
Range
Melee

You unleash an all out attack that is stronger the less HP you have. Make a melee attack roll against a creature, doing 1d6 + MOVE fighting damage on a hit. If you are below 50% of your maximum health, double the damage. If you are at 10% or below of your maximum health, triple the damage instead. The multiplier for this attack occurs before the multiplier for resistances or vulnerabilities.

At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.

Contest

Cool

Appeal
1
Jam
0

1 Appeal point if used first, 2 Appeal points if used second, 3 Appeal points if used third, 4 Appeal points if used last.

Reversal

Fighting More

Info

Move Power
str, dex
Move Time
Action
PP
10
Duration
Instantaneous
Range
Melee

You unleash an all out attack that is stronger the less HP you have. Make a melee attack roll against a creature, doing 1d6 + MOVE fighting damage on a hit. If you are below 50% of your maximum health, double the damage. If you are at 10% or below of your maximum health, triple the damage instead. The multiplier for this attack occurs before the multiplier for resistances or vulnerabilities.

At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.

Contest

Cool

Appeal
1
Jam
0

1 Appeal point if used first, 2 Appeal points if used second, 3 Appeal points if used third, 4 Appeal points if used last.

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