Rising Voltage
electricInfo
- Move Power
- dex, wis
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- 60ft
You attack with electric voltage rising from the ground. The target creature must make a DEX save against your Move DC, taking 1d12 + MOVE electric damage on failure or half on success.
If you are in electric terrain, then all other ceatures in the same electric terrain become targets of this move, up to 60ft from you.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.