Shock Wave

Electric More

Info

Move Power
dex
Move Time
Action
PP
10
Duration
Instantaneous
Range
Self (15-foot cone)

A burst of electric energy glides forward, striking anything in a 15-foot cone. This move is guaranteed to hit all creatures caught in the wave for 1d4 + MOVE electric damage, unless during the invulnerable stage of Fly, Dig, Bounce, Dive, etc. moves.

At Higher Levels: The damage dice roll for this move changes to 1d6 at level 5, 1d8 at level 10, and 2d6 at level 17.

Contest

Cool

Appeal
2
Jam
0

4 Appeal points if used first this turn, 2 Appeal points if not used first this turn.

Shock Wave

Electric More

Updated!Damage is updated. If you have feedback, let us know!

Info

Move Power
dex
Move Time
Action
PP
10
Duration
Instantaneous
Range
Self (15-foot cone)

A burst of electric energy glides forward, striking anything in a 15-foot cone. This move is guaranteed to hit all creatures caught in the wave for 1d6 + MOVE electric damage, unless during the invulnerable stage of Fly, Dig, Bounce, Dive, etc. moves.

At Higher Levels: The damage dice roll for this move changes to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17.

Contest

Cool

Appeal
2
Jam
0

4 Appeal points if used first this turn, 2 Appeal points if not used first this turn.

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