Shore Up
GroundInfo
- Move Power
- con
- Move Time
- Action
- PP
- 5
- Duration
- Instantaneous
- Range
- Self
You use the power of the earth around you to help heal your wounds, recovering 2d8 + MOVE hit points. If used during a Sandstorm, your MOVE modifier is doubled.
At Higher Levels: The healing dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.