Spark
electricInfo
- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You strike out with an electrified tackle with a chance to paralyze a target. Make a melee attack roll against a creature, doing 1d10 + MOVE electric damage on a hit. If the natural attack roll is 18 or higher, the target is paralyzed.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.
Can learn this move:
- Pikachu
- Magnemite
- Magneton
- Voltorb
- Electrode
- Chinchou
- Lanturn
- Raikou
- Nosepass
- Electrike
- Manectric
- Plusle
- Minun
- Barboach
- Shinx
- Luxio
- Luxray
- Pachirisu
- Magnezone
- Probopass
- Blitzle
- Zebstrika
- Emolga
- Tynamo
- Eelektrik
- Stunfisk
- Alolan Raichu
- Alolan Geodude
- Alolan Graveler
- Alolan Golem
- Grubbin
- Charjabug
- Vikavolt
- Togedemaru
- Tapu Koko
- Xurkitree
- Zeraora
- Yamper
- Boltund
- Toxtricity (Amped)
- Toxtricity (Low Key)
- Pincurchin
- Morpeko
- Hisuian Voltorb
- Hisuian Electrode
- Pawmi
- Pawmo
- Pawmot
- Tadbulb
- Bellibolt
- Wattrel
- Kilowattrel
- Sandy Shocks
Context
- Contest
- cool
- Appeal
- 4
- Jam
- 0
- Effect
- Quite an appealing move.