Spikes

ground

Info

Move Power
str, dex
Move Time
1 reaction
PP
5
Duration
instantaneous
Range
80ft

You set a trap of spikes that hurts creature that come into battle. If a trainer is in range and switches out a creature, you can spend a reaction to make a ranged attack on the incoming creature with spikes that come out of the ground, doing 1d6 + MOVE ground damage on a hit.

At Higher Levels: The damage dice roll for this move changes to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17.

Context

Contest
clever
Appeal
2
Jam
0
Effect
Makes the remaining Pokemon nervous.

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