Steel Roller

steel
Move Power
dex
Move Time
1 action
PP
3
Duration
instantaneous
Range
self

You attack while destroying terrain. This move may only be used if there is active terrain (e.g. Electric Terrain, Psychic Terrain, etc). Use 30ft of your movement. Each creature that comes within 5ft of you during your movement must make a DEX save against your Move DC. On a failure, the creature takes 5d4 + MOVE steel damage, half on success. Additionally, the active terrain is removed.

At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 5d8 at level 10, and 8d8 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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