Super Fang

normal

Info

Move Power
str
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You lash out with an incredible fang attack. Make a melee attack, doing 2d6 +MOVE normal damage on a hit. On critical hits, instead of doubling the dice, you can choose to do damage equal to half the target’s current HP (up to a maximum of 5x your level)..

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

Context

Contest
tough
Appeal
2
Jam
1
Effect
Badly startles all Pokemon that successfully showed their appeal.

Something went wrong...

You can help by reporting this error!