Swallow
normalInfo
- Move Power
- con
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- self
You absorb your Stockpiled energy to heal your wounds. When activated after using Stockpile, regain a base 1d6 + Move hit points. The dice roll is doubled if two rounds of energy were Stockpiled. The dice roll is tripled if three rounds of energy were Stockpiled.
At Higher Levels: The base healing dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.
Can learn this move:
- Ekans
- Arbok
- Jigglypuff
- Victreebel
- Seel
- Grimer
- Koffing
- Wooper
- Slugma
- Pelipper
- Mawile
- Gulpin
- Swalot
- Numel
- Seviper
- Lileep
- Cradily
- Spheal
- Turtwig
- Shellos
- Drifloon
- Drifblim
- Munchlax
- Hippopotas
- Carnivine
- Trubbish
- Garbodor
- Heatmor
- Alolan Rattata
- Alolan Grimer
- Mareanie
- Sandygast
- Komala
- Guzzlord
- Skwovet
- Greedent
- Cramorant
- Paldean Wooper
- Lechonk
- Wattrel
Context
- Contest
- tough
- Appeal
- 2
- Jam
- 0
- Effect
- Prevents the user from being startled one time this turn.