Swallow

normal

Info

Move Power
con
Move Time
1 action
PP
5
Duration
instantaneous
Range
self

You absorb your Stockpiled energy to heal your wounds. When activated after using Stockpile, regain a base 1d6 + Move hit points. The dice roll is doubled if two rounds of energy were Stockpiled. The dice roll is tripled if three rounds of energy were Stockpiled.

At Higher Levels: The base healing dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.

Contest

Tough

Appeal
2
Jam
0

You are immune to first CHA Saving Throw you would have to make this round.

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