Swallow
normalInfo
- Move Power
- con
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- self
You absorb your Stockpiled energy to heal your wounds. When activated after using Stockpile, regain a base 1d6 + Move hit points. The dice roll is doubled if two rounds of energy were Stockpiled. The dice roll is tripled if three rounds of energy were Stockpiled.
At Higher Levels: The base healing dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.
Contest
Tough
- Appeal
- 2
- Jam
- 0
You are immune to first CHA Saving Throw you would have to make this round.