Synthesis
grassInfo
- Move Power
- con
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- self
You regenerate from the inside, healing some of your wounds. Heal yourself for 1d12 + MOVE hit points. If activated in harsh sunlight, double the healing dice.
At Higher Levels: The healing dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.
Can learn this move:
- Bulbasaur
- Ivysaur
- Venusaur
- Oddish
- Bellsprout
- Exeggcute
- Chikorita
- Bayleef
- Meganium
- Hoppip
- Skiploom
- Jumpluff
- Sunkern
- Treecko
- Lotad
- Seedot
- Roselia
- Tropius
- Turtwig
- Grotle
- Torterra
- Budew
- Carnivine
- Leafeon
- Shaymin Land
- Petilil
- Lilligant
- Maractus
- Deerling
- Foongus
- Amoonguss
- Chespin
- Skiddo
- Gogoat
- Rowlet
- Dartrix
- Decidueye
- Fomantis
- Lurantis
- Bounsweet
- Comfey
- Kartana
- Gossifleur
- Eldegoss
- Zarude
- Hisuian Lilligant
- Hisuian Decidueye
- Smoliv
- Brute Bonnet
- Ogerpon (Teal Mask)
- Ogerpon (Wellspring Mask)
- Ogerpon (Heartflame Mask)
- Ogerpon (Cornerstone Mask)
Context
- Contest
- clever
- Appeal
- 1
- Jam
- 0
- Effect
- Effectiveness varies depending on when it is used.