Synthesis

grass More

Info

Poder do Movimento
con
Tempo do Movimento
1 action
PP
3
Duração
instantaneous
Alcance
self

You regenerate from the inside, healing some of your wounds. Heal yourself for 1d12 + MOVE hit points. If activated in harsh sunlight, double the healing dice.

Em Níveis Maiores: The healing dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.

Torneio

Inteligente

Apelo
1
Atrapalhar
0

3 Appeal points if move is not performed first or last, 1 Appeal point if move is performed first or last.

Something went wrong...

You can help by reporting this error!