Syrup Bomb

grass

Info

Move Power
dex
Move Time
1 action
PP
5
Duration
3 rounds
Range
60ft

You set off an explosion of sticky candy syrup at a point within range. Each creature within 5ft of that point must make a DEX save against your Move DC, taking 1d10 + MOVE grass damage on failure, half on success. On failure, the creature also falls Prone.

Syrup then covers the ground within 5ft of the target point for the duration. A creature that enters the area or ends its turn there must make a DEX save against your Move DC, falling Prone on failure.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

Can learn this move:

Something went wrong...

You can help by reporting this error!