Syrup Bomb

grass
Move Power
dex
Move Time
1 action
PP
5
Duration
3 rounds
Range
60ft

You set off an explosion of sticky candy syrup at a point within range. Each creature within 5ft of that point must make a DEX save against your Move DC, taking 1d10 + MOVE grass damage on failure, half on success. On failure, the creature also falls Prone.

Syrup then covers the ground within 5ft of the target point for the duration. A creature that enters the area or ends its turn there must make a DEX save against your Move DC, falling Prone on failure.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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