Take Down

Normal More

Info

Move Power
str
Move Time
Action
PP
10
Duration
Instantaneous
Range
Melee

You sacrifice your own position to take down a creature. Roll a melee attack roll. On a hit, you deal 2d8 + MOVE normal damage, taking a quarter of the total damage (rounded down) in typeless recoil.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

Contest

Tough

Appeal
6
Jam
0

Pokemon has disadvantage on all CHA Saving Throws for the remainder of the Appeal Rounds.

Take Down

Normal More

Info

Move Power
str
Move Time
Action
PP
10
Duration
Instantaneous
Range
Melee

You sacrifice your own position to take down a creature. Roll a melee attack roll. On a hit, you deal 2d8 + MOVE normal damage, taking a quarter of the total damage (rounded down) in typeless recoil.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

Contest

Tough

Appeal
6
Jam
0

Pokemon has disadvantage on all CHA Saving Throws for the remainder of the Appeal Rounds.

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