Thunderous Kick

fighting
Move Power
str, dex
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You overwhelm the target with lightning-like movement before delivering a kick. Make a melee attack against a target in range, dealing 2d8 + MOVE fighting damage on a hit. On a hit, the target must make a CON save against your Move DC, being knocked prone and knocked back up to 15 ft on failure.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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