Toxic Spikes
PoisonInfo
- Move Power
- dex, con
- Move Time
- Reaction
- PP
- 3
- Duration
- Instantaneous
- Range
- 50 feet
You quickly summon a trap of poisonous spikes around a creature that enters the battle. When a creature is switched into battle, you may use your reaction to force a creature to make a CON save against your Move DC, becoming poisoned on a failure. If the creature fails by 5 or more, it becomes badly poisoned instead.
Contest
Clever
- Appeal
- 2
- Jam
- 0
Pokemon that perform after you this round have disadvantage on Performance rolls and CHA Saving Throws.