Trick Room
PsychicInfo
- Move Power
- None
- Move Time
- Action
- PP
- 3
- Duration
- Instantaneous
- Range
- Self
The world around you seems to spin for a moment, and the whole battlefield is hit with a bizarre feeling. Starting at the beginning of the next round of combat after you activate this move, the initiative order is permanently reversed.
Contest
Clever
- Appeal
- 3
- Jam
- 0
Each Pokemon rolls a d20 for a new turn initiative. No bonuses. Roll for tie-breakers.