Trop Kick

grass

Info

Move Power
str, dex
Move Time
1 action
PP
10
Duration
instantaneous
Range
melee

You attempt to land an intense kick of tropical origins on the target.  Make a melee attack, dealing 1d12 + MOVE grass damage on a hit. On a natural role of 16 or more, the target adds -1 to any attack it makes for the remainder of combat.  This modifier can be stacked up to a maximum of -3.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.

Can learn this move:

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