Whirlwind
normalInfo
- Move Power
- dex
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- self (5ft radius)
You create a whirlwind of spinning air around you, increasing your AC by +2 until the beginning of your next turn. When you activate this move, any creature within 5 feet of you must succeed on a STR saving throw against your Move DC or fall prone. In wild creature battles, this move can be activated to automatically count as a single success in a group DEX check to run away.
Can learn this move:
- Butterfree
- Pidgey
- Pidgeotto
- Pidgeot
- Spearow
- Zubat
- Aerodactyl
- Hoothoot
- Yanma
- Murkrow
- Skarmory
- Lugia
- Ho-oh
- Beautifly
- Dustox
- Shiftry
- Taillow
- Masquerain
- Makuhita
- Hariyama
- Spoink
- Tropius
- Starly
- Staravia
- Staraptor
- Cranidos
- Munchlax
- Hippopotas
- Skorupi
- Sigilyph
- Rufflet
- Braviary
- Vullaby
- Mandibuzz
- Volcarona
- Noibat
- Noivern
- Tapu Bulu
- Cufant
- Hisuian Braviary
- Bombirdier
- Slither Wing
- Iron Hands
- Iron Moth
- Ting-Lu
Context
- Contest
- clever
- Appeal
- 3
- Jam
- 0
- Effect
- Causes the user to move later on the next turn.