Zap Cannon

electric

Info

Move Power
str, dex
Move Time
1 action
PP
3
Duration
instantaneous
Range
80ft

You fire out an extreme blast of pure electric energy at a creature. Make a ranged attack against a target in range, doing 2d10 + MOVE electric damage. If the natural attack roll is 15 or higher, the target is paralyzed.

At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.

Contest

Cool

Appeal
2
Jam
1

All Pokemon that succeeded the Judge DC and gained appeal points must make CHA Saving Throws against Intimidation/Persuasion DC.

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