Zen Headbutt

Psychic More

Info

Move Power
str, wis
Move Time
Action
PP
10
Duration
Instantaneous
Range
Melee

You focus all of your willpower into your head and ram it into a creature. Make a melee attack, dealing 2d6 + MOVE psychic damage on a hit. If the natural attack roll is 17 or higher, the target flinches.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

Contest

Clever

Appeal
4
Jam
0

A crowd favorite. No extra effects.

Zen Headbutt

Psychic More

Info

Move Power
str, wis
Move Time
Action
PP
10
Duration
Instantaneous
Range
Melee

You focus all of your willpower into your head and ram it into a creature. Make a melee attack, dealing 2d6 + MOVE psychic damage on a hit. If the natural attack roll is 17 or higher, the target flinches.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

Contest

Clever

Appeal
4
Jam
0

A crowd favorite. No extra effects.

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