Zen Headbutt

psychic

Info

Move Power
str, wis
Move Time
1 action
PP
10
Duration
instantaneous
Range
melee

You focus all of your willpower into your head and ram it into a creature. Make a melee attack, dealing 2d6 + MOVE psychic damage on a hit. If the natural attack roll is 17 or higher, the target flinches.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

Contest

Clever

Appeal
4
Jam
0

A crowd favorite. No extra effects.

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