Zen Headbutt
psychicInfo
- Move Power
- str, wis
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You focus all of your willpower into your head and ram it into a creature. Make a melee attack, dealing 2d6 + MOVE psychic damage on a hit. If the natural attack roll is 17 or higher, the target flinches.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.
Can learn this move:
- Zubat
- Venonat
- Venomoth
- Psyduck
- Golduck
- Slowpoke
- Slowbro
- Drowzee
- Hypno
- Lickitung
- Tauros
- Hoothoot
- Noctowl
- Natu
- Slowking
- Girafarig
- Stantler
- Miltank
- Lotad
- Lombre
- Skitty
- Sableye
- Medicham
- Volbeat
- Illumise
- Wailmer
- Spoink
- Grumpig
- Whiscash
- Absol
- Relicanth
- Bagon
- Shelgon
- Salamence
- Metang
- Metagross
- Latias
- Latios
- Jirachi
- Deoxys
- Cranidos
- Rampardos
- Munchlax
- Regigigas
- Victini
- Munna
- Scraggy
- Elgyem
- Beheeyem
- Larvesta
- Zekrom
- Hoopa Confined
- Oranguru
- Tapu Bulu
- Solgaleo
- Galarian Slowpoke
- Galarian Slowbro
- Galarian Slowking
- Wyrdeer
- Basculegion ♂
- Basculegion ♀
- Paldean Tauros (Combat Breed)
- Paldean Tauros (Blaze Breed)
- Paldean Tauros (Aqua Breed)
- Capsakid
- Scovillain
- Roaring Moon
Context
- Contest
- clever
- Appeal
- 4
- Jam
- 0
- Effect
- Quite an appealing move.