Ice Burn
GeloInfo
- Poder do Movimento
- str, dex
- Tempo do Movimento
- Ação
- PP
- 3
- Duração
- Concentração, até 1 Rodada
- Alcance
- Self (30-foot emanation)
When you use this move, you charge up an intense power within your body. On your next turn’s action, if you keep your concentration, you unleash an ultracold, freezing wind in a 30-foot emanation all around you. Anyone caught in the blast must make a DEX save against your Move DC, taking 2d12 + MOVE ice damage on a failure, or half as much on a success. If any creature fails the save by 5 or more, it is burned.
Em Níveis Maiores: O dado de dano deste movimento muda para 3d10 no nível 5, 7d6 no nível 10 e 8d8 no nível 17.
Torneio
Beleza
- Apelo
- 3
- Atrapalhar
- 0
4 if previous Pokémon’s move was a Nat 20 and raised the crowd meter, 3 appeal if previous Pokémon’s move raised crowd meter, 2 if previous Pokémon’s move kept crowd meter the same, 1 if previous Pokémon’s move lowered the crowd meter.