Ice Burn

ice More

Info

Poder do Movimento
str, dex
Tempo do Movimento
1 action
PP
3
Duração
1 round, concentration
Alcance
self (30ft radius)

When you use this move, you charge up an intense power within your body. On your next turn’s action, if you keep your concentration, you unleash an ultracold, freezing wind in a 30-foot-radius circle all around you. Anyone caught in the blast must make a DEX save against your Move DC, taking 2d12 + MOVE ice damage on a failure, or half as much on a success. If any creature fails the save by 5 or more, it is burned.

Em Níveis Maiores: The damage dice roll for this move changes to 3d10 at level 5, 7d6 at level 10, and 8d8 at level 17.

Torneio

Beleza

Apelo
3
Atrapalhar
0

4 if previous Pokémon’s move was a Nat 20 and raised the crowd meter, 3 appeal if previous Pokémon’s move raised crowd meter, 2 if previous Pokémon’s move kept crowd meter the same, 1 if previous Pokémon’s move lowered the crowd meter.

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