Luster Purge
PsíquicoInfo
- Poder do Movimento
- dex, wis
- Tempo do Movimento
- Ação
- PP
- 3
- Duração
- 1 Rodada
- Alcance
- Self (30-foot emanation)
You create a blinding bright light that damages creature's eyes and may lower their defense. Creatures in range must make a CON save against your Move DC, taking 3d10 + MOVE psychic damage on a failure, or half as much on a success. For creatures that fail by 5 or more, any attack against them has advantage until the end of your next turn.
Em Níveis Maiores: O dado de dano deste movimento muda para 6d6 no nível 5, 8d6 no nível 10 e 7d12 no nível 17.
Torneio
Inteligente
- Apelo
- 2
- Atrapalhar
- 1
Pokemon that used a move of the same contest type must make a CHA Saving Throw against Intimidation/Persuasion DC.