Luster Purge
psychicInfo
- Poder do Movimento
- dex, wis
- Tempo do Movimento
- 1 action
- PP
- 3
- Duração
- 1 round
- Alcance
- self (30ft radius)
You create a blinding bright light that damages creature's eyes and may lower their defense. Creatures in range must make a CON save against your Move DC, taking 3d10 + MOVE psychic damage on a failure, or half as much on a success. For creatures that fail by 5 or more, any attack against them has advantage until the end of your next turn.
Em Níveis Maiores: The damage dice roll for this move changes to 6d6 at level 5, 8d6 at level 10, and 7d12 at level 17.
Torneio
Inteligente
- Apelo
- 2
- Atrapalhar
- 1
Pokemon that used a move of the same contest type must make a CHA Saving Throw against Intimidation/Persuasion DC.