Luster Purge

psychic More

Info

Poder do Movimento
dex, wis
Tempo do Movimento
1 action
PP
3
Duração
1 round
Alcance
self (30ft radius)

You create a blinding bright light that damages creature's eyes and may lower their defense. Creatures in range must make a CON save against your Move DC, taking 3d10 + MOVE psychic damage on a failure, or half as much on a success. For creatures that fail by 5 or more, any attack against them has advantage until the end of your next turn.

Em Níveis Maiores: The damage dice roll for this move changes to 6d6 at level 5, 8d6 at level 10, and 7d12 at level 17.

Torneio

Inteligente

Apelo
2
Atrapalhar
1

Pokemon that used a move of the same contest type must make a CHA Saving Throw against Intimidation/Persuasion DC.

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