13 - Ice Beam
iceInfo
- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- self (80ft line)
You create a 80 foot line of freezing ice, 5 feet wide. Any creature caught in the line must succeed on a DEX save against your Move DC or take 2d8 + MOVE ice damage on a failure, or half as much on a success. Creatures that fail this save by 5 or more become frozen.
At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
Contest
Beauty
- Appeal
- 1
- Jam
- 4
Pokemon that acted immediately before the user must make a CHA Saving Throw against Intimidation/Persuasion DC.