5 - Roar
normalInfo
- Move Power
- str, cha
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- self (15ft radius)
You release an intimidating roar at all opponents within 15 feet of you. Opponents that can hear you must make a WIS save against your Move DC. On a fail, the creature is frightened and is forced to immediately move up to its speed in a straight line away from you, or until met with an impeding force (does not provoke attacks of opportunity). A creature frightened in this way must make a WIS save against your Move DC at the end of each of its turns to remove the effect.
Contest
Cool
- Appeal
- 3
- Jam
- 0
Pokemon goes last on the next turn. In the event two similar moves are used in the same turn, the last to use the move goes last. The first to use the move in this case would go second to last.