Submission

Combat More

Info

Puissance
str
Temps d'exécution
Action
PP
10
Durée
Instantaneous
Portée
Melee

You attempt a forceful grapple on a target. Make a melee attack, doing 2d6 + MOVE fighting damage on a hit, but taking a quarter of the damage dealt in recoil. On a hit, the target is grappled. At the beginning of each of its turns, it may attempt to escape with a STR save against your Move DC. While a creature is grappled, this move can be activated again as a bonus action with an automatic hit, dealing 2d6 fighting damage with a quarter of the damage dealt in typeless recoil.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

Contest

Cool

Appeal
6
Jam
0

Pokemon has disadvantage on all CHA Saving Throws for the remainder of the Appeal Rounds.

Submission

Combat More

Info

Puissance
str
Temps d'exécution
Action
PP
10
Durée
Instantaneous
Portée
Melee

You attempt a forceful grapple on a target. Make a melee attack, doing 2d6 + MOVE fighting damage on a hit, but taking a quarter of the damage dealt in recoil. On a hit, the target is grappled. At the beginning of each of its turns, it may attempt to escape with a STR save against your Move DC. While a creature is grappled, this move can be activated again as a bonus action with an automatic hit, dealing 2d6 fighting damage with a quarter of the damage dealt in typeless recoil.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

Contest

Cool

Appeal
6
Jam
0

Pokemon has disadvantage on all CHA Saving Throws for the remainder of the Appeal Rounds.

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