Submission
FightingInfo
- Move Power
- str
- Move Time
- Action
- PP
- 10
- Duration
- Instantaneous
- Range
- Melee
You attempt a forceful grapple on a target. Make a melee attack, doing 2d6 + MOVE fighting damage on a hit, but taking a quarter of the damage dealt in recoil. On a hit, you grapple the target. At the beginning of each of its turns, it may attempt to escape with a STR save against your Move DC. On your subsequent turns, while you are grappling a creature with this move, you can activate it again as a bonus action, with an automatic hit, dealing 2d6 fighting damage, taking a quarter of the damage dealt in recoil.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.
Contest
Cool
- Appeal
- 6
- Jam
- 0
Pokemon has disadvantage on all CHA Saving Throws for the remainder of the Appeal Rounds.