Telekinesis
psychicInfo
- Puissance
- wis, int
- Temps d'exécution
- 1 action
- PP
- 3
- Durée
- 3 rounds, concentration
- Portée
- 20ft
You use your psychic power to attempt to hold a creature above the ground, making it vulnerable to attacks. Force a creature in range to make a CON save against your Move DC. On a failure, the creature is grappled and restrained for the duration, unable to release itself as long as you hold your concentration. While grappled, the creature is considered Raised.
Contest
Clever
- Appeal
- 2
- Jam
- 0
Pokemon that perform after you this round have disadvantage on Performance rolls and CHA Saving Throws.