Telekinesis
psychicInfo
- Move Power
- wis, int
- Move Time
- 1 action
- PP
- 3
- Duration
- 3 rounds, concentration
- Range
- 20ft
You use your psychic power to attempt to hold a creature above the ground, making it vulnerable to attacks. Force a creature in range to make a CON save against your Move DC. On a failure, the creature is grappled and restrained for the duration, unable to release itself as long as you hold your concentration. While grappled, the creature is considered Raised.
Can learn this move:
Context
- Contest
- clever
- Appeal
- 2
- Jam
- 0
- Effect
- Makes the remaining Pokemon nervous.