Telekinesis

Psychic More

Info

Move Power
int, wis
Move Time
Action
PP
3
Duration
Concentration, up to 3 Rounds
Range
20 feet

You use your psychic power to attempt to hold a creature above the ground, making it vulnerable to attacks. Force a creature in range to make a CON save against your Move DC. On a failure, the creature is grappled and restrained for the duration, unable to release itself as long as you hold your concentration. While grappled, the creature is considered Raised.

Contest

Clever

Appeal
2
Jam
0

Pokemon that perform after you this round have disadvantage on Performance rolls and CHA Saving Throws.

Telekinesis

Psychic More

Info

Move Power
int, wis
Move Time
Action
PP
3
Duration
Concentration, up to 3 Rounds
Range
20 feet

You use your psychic power to attempt to hold a creature above the ground, making it vulnerable to attacks. Force a creature in range to make a CON save against your Move DC. On a failure, the creature is grappled and restrained for the duration, unable to release itself as long as you hold your concentration. While grappled, the creature is considered Raised.

Contest

Clever

Appeal
2
Jam
0

Pokemon that perform after you this round have disadvantage on Performance rolls and CHA Saving Throws.

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