Telekinesis

psychic

Info

Move Power
wis, int
Move Time
1 action
PP
3
Duration
3 rounds, concentration
Range
20ft

You use your psychic power to attempt to hold a creature above the ground, making it vulnerable to attacks. Force a creature in range to make a CON save against your Move DC. On a failure, the creature is grappled and restrained for the duration, unable to release itself as long as you hold your concentration. While grappled, the creature is considered Raised.

Context

Contest
clever
Appeal
2
Jam
0
Effect
Makes the remaining Pokemon nervous.

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