Astral Barrage

ghost

Info

Move Power
wis, cha
Move Time
1 action
PP
3
Duration
instantaneous
Range
60ft

You send a frightful amount of small ghosts at a point within range. Each creature in a 10-foot-radius Sphere centered there makes a WIS saving throw against your Move DC, taking 3d6 + MOVE ghost damage on a failed save or half as much damage on a successful save.

At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 6d6 at level 10, and 7d8 at level 17.

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