Astral Barrage
ghostInfo
- Move Power
- wis, cha
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- 60ft
You send a frightful amount of small ghosts at a point within range. Each creature in a 10-foot-radius Sphere centered there makes a WIS saving throw against your Move DC, taking 3d6 + MOVE ghost damage on a failed save or half as much damage on a successful save.
At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 6d6 at level 10, and 7d8 at level 17.