Astral Barrage

Ghost More

Info

Move Power
wis, cha
Move Time
Action
PP
3
Duration
Instantaneous
Range
60 feet

You send a frightful amount of small ghosts at a point within range. Each creature in a 10-foot-radius Sphere centered there makes a WIS save against your Move DC, taking 3d6 + MOVE ghost damage on a failed save or half as much damage on a successful save.

At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 6d6 at level 10, and 7d8 at level 17.

Astral Barrage

Ghost More

Info

Move Power
wis, cha
Move Time
Action
PP
3
Duration
Instantaneous
Range
60 feet

You send a frightful amount of small ghosts at a point within range. Each creature in a 10-foot-radius Sphere centered there makes a WIS save against your Move DC, taking 3d6 + MOVE ghost damage on a failed save or half as much damage on a successful save.

At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 6d6 at level 10, and 7d8 at level 17.

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