Guard Split
psychicInfo
- Move Power
- wis, int
- Move Time
- 1 action
- PP
- 5
- Duration
- 1 minute, concentration
- Range
- 30ft
You use your psychic power to change your defense to match the target's the best you can. Force a creature in range to make a CHA save against your Move DC. On a failure, for the duration, your AC changes to become an average of your current AC and the target's, rounded down.
Contest
Clever
- Appeal
- 1
- Jam
- 0
Average all moves that were successfully performed before your turn and gain that many Appeal points.