Heal Order
BugInfo
- Move Power
- con
- Move Time
- Action
- PP
- 5
- Duration
- Instantaneous
- Range
- Self
You summon forth your underlings to heal your wounds. Regain 4d4 + MOVE hit points.
At Higher Levels: The healing dice roll for this move changes to 3d6 at level 5, 5d6 at level 10, and 8d6 at level 17.
Contest
Clever
- Appeal
- 2
- Jam
- 1
Pokemon that used a move of the same contest type must make a CHA Saving Throw against Intimidation/Persuasion DC.