Nightmare

ghost

Info

Move Power
wis, cha
Move Time
1 action
PP
10
Duration
instantaneous
Range
self (60ft radius)

You create a horrible nightmare in the mind of any sleeping creature in a 120 foot circle around you, inflicting 3d6 + MOVE ghost damage automatically. This move does not wake a sleeping creature.

At Higher Levels: The damage dice roll for this move changes to 4d6 at level 5, 5d6 at level 10, and 6d6 at level 17.

Contest

Clever

Appeal
1
Jam
3

All Pokemon that acted before the user must make CHA Saving Throws against Intimidation/Persuasion DC.

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