Nightmare

ghost More

Info

Poder do Movimento
wis, cha
Tempo do Movimento
1 action
PP
10
Duração
instantaneous
Alcance
self (60ft radius)

You create a horrible nightmare in the mind of any sleeping creature in a 60-foot-radius circle around you, inflicting 3d6 + MOVE ghost damage automatically. This move does not wake a sleeping creature.

Em Níveis Maiores: The damage dice roll for this move changes to 4d6 at level 5, 5d6 at level 10, and 6d6 at level 17.

Torneio

Inteligente

Apelo
1
Atrapalhar
3

All Pokemon that acted before the user must make CHA Saving Throws against Intimidation/Persuasion DC.

Something went wrong...

You can help by reporting this error!