Sand Tomb

Ground More

Info

Move Power
str
Move Time
Action
PP
10
Duration
Instantaneous
Range
30 feet

You attempt to summon a wave of sand that surrounds the target. Force a creature in range to make a STR save against your Move DC, taking 1d10 + MOVE ground damage and becoming restrained on a failure, or half as much without being restrained on a success. If it fails, at the beginning of each of its turns, it may attempt to escape with a STR save against your Move DC. While a creature is restrained, you may continue this move, as an action, to deal an automatic 1d10 + MOVE ground damage.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

Contest

Clever

Appeal
3
Jam
0

The crowd meter can’t be raised for the next 1d4 turns.

Sand Tomb

Ground More

Info

Move Power
str
Move Time
Action
PP
10
Duration
Instantaneous
Range
30 feet

You attempt to summon a wave of sand that surrounds the target. Force a creature in range to make a STR save against your Move DC, taking 1d10 + MOVE ground damage and becoming restrained on a failure, or half as much without being restrained on a success. If it fails, at the beginning of each of its turns, it may attempt to escape with a STR save against your Move DC. While a creature is restrained, you may continue this move, as an action, to deal an automatic 1d10 + MOVE ground damage.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

Contest

Clever

Appeal
3
Jam
0

The crowd meter can’t be raised for the next 1d4 turns.

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