Silk Trap
bug- Move Power
- dex
- Move Time
- 1 reaction
- PP
- 3
- Duration
- instantaneous
- Range
- self
You spin a silked trap for your opponent. When you are the recipient of the damage and/or effects of a move at melee range, you may automatically avoid the damage/effects. Additionally, the attacker must make a DEX save against your Move DC, becoming Restrained on failure until the end of their next turn.
This reaction may not be used to guard against the damage/effects that result from a natural 20 attack roll.