Silk Trap

bug
Move Power
dex
Move Time
1 reaction
PP
3
Duration
instantaneous
Range
self

You spin a silked trap for your opponent. When you are the recipient of the damage and/or effects of a move at melee range, you may automatically avoid the damage/effects. Additionally, the attacker must make a DEX save against your Move DC, becoming Restrained on failure until the end of their next turn.

This reaction may not be used to guard against the damage/effects that result from a natural 20 attack roll.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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