Slack Off
normalInfo
- Move Power
- none
- Move Time
- 1 action
- PP
- 5
- Duration
- 2 rounds
- Range
- self
You give yourself a break, healing your wounds. When you activate this move, you become incapacitated immediately and through your next two turns. Your trainer may not switch you out during this time. At the end of the second turn, regain half of your maximum hit points and become stable once again.
Contest
Cute
- Appeal
- 4
- Jam
- 0
Moves that get 2 Appeal points or less do not increase the crowd meter until the end of your next turn.