Snatch
darkInfo
- Move Power
- dex
- Move Time
- 1 reaction
- PP
- 5
- Duration
- instantaneous
- Range
- 30ft
You call upon dark energy to steal an effect from a creature. When a creature in range activates a move with a positive effect on itself (curing negative status effect, boosting stats, healing, etc.), force it to make a WIS save against your Move DC. On a failure, you gain the positive effect and the target's move fails.
Contest
Clever
- Appeal
- 1
- Jam
- 0
Gain Appeal points equal to the move performed immediately before your turn minus one.