Sparkling Aria

water

Info

Move Power
dex, cha
Move Time
1 action
PP
5
Duration
instantaneous
Range
self (10ft radius)

You burst into song, unleashing a flurry of bubbles in a 20 foot circle, centered on you. All creatures in range must make a DEX save or take 2d8 + MOVE water damage on a fail and half as much on a save. Any creature suffering from the burned condition will be cured upon touching the bubbles.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

Can learn this move:

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