Tail Whip

normal

Info

Move Power
cha, dex
Move Time
1 action
PP
15
Duration
1 minute
Range
100ft

You shake your tail at a target, distracting it and opening up its defenses. The creature must make a WIS save against your Move DC. On a fail, allies add +1 to any attack they target it with for the duration. This modifier can be stacked if it fails multiple tail whip saves, up to a maximum of +5.

Contest

Cute

Appeal
2
Jam
0

4 Appeal points if used last this turn, 2 Appeal points if not used last this turn.

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