Thousand Arrows
GroundInfo
- Move Power
- dex, wis
- Move Time
- Action
- PP
- 5
- Duration
- Instantaneous
- Range
- 100 feet
You summon forth a volley of green arrows to pierce creatures in range. Each creature in a 30-foot-radius sphere centered on a point within range makes a DEX save against your Move DC, taking 2d8 + MOVE ground damage on a failed save or half as much damage on a successful one. Any creature that fails the saving throw falls to the ground and becomes grounded, losing its ground-type immunity if it had it, until it moves.
Damage dealt by this move ignores immunity to ground-type damage. If the target's non-Flying type(s) gives it vulnerability or resistance to this attack, it follows that type.
At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
Contest
Beauty
- Appeal
- 2
- Jam
- 1
Pokemon that used a move of the same contest type must make a CHA Saving Throw against Intimidation/Persuasion DC.