Thousand Arrows

Ground More

Info

Move Power
dex, wis
Move Time
Action
PP
5
Duration
Instantaneous
Range
100 feet

You summon forth a volley of green arrows to pierce creatures in range. Each creature in a 30-foot-radius sphere centered on a point within range makes a DEX save against your Move DC, taking 2d8 + MOVE ground damage on a failed save or half as much damage on a successful one. Any creature that fails the saving throw falls to the ground and becomes grounded, losing its ground-type immunity if it had it, until it moves.

Damage dealt by this move ignores immunity to ground-type damage. If the target's non-Flying type(s) gives it vulnerability or resistance to this attack, it follows that type.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

Contest

Beauty

Appeal
2
Jam
1

Pokemon that used a move of the same contest type must make a CHA Saving Throw against Intimidation/Persuasion DC.

Thousand Arrows

Ground More

Info

Move Power
dex, wis
Move Time
Action
PP
5
Duration
Instantaneous
Range
100 feet

You summon forth a volley of green arrows to pierce creatures in range. Each creature in a 30-foot-radius sphere centered on a point within range makes a DEX save against your Move DC, taking 2d8 + MOVE ground damage on a failed save or half as much damage on a successful one. Any creature that fails the saving throw falls to the ground and becomes grounded, losing its ground-type immunity if it had it, until it moves.

Damage dealt by this move ignores immunity to ground-type damage. If the target's non-Flying type(s) gives it vulnerability or resistance to this attack, it follows that type.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

Contest

Beauty

Appeal
2
Jam
1

Pokemon that used a move of the same contest type must make a CHA Saving Throw against Intimidation/Persuasion DC.

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